Procedural Death Jam, 7 Day Rogue Like, Cyberpunk Game jamathon.
Ok. It’s official as of 16.04 (CET) I have entered in all of the above mentioned GameJams. This is where I will track my development.
The project can be found at: https://github.com/fritzvd/abime
It. Is. On!
Update:
Note to self: Neko target in Haxe does not handle placement of BitmapData well. Been spending an hour to get it to work. Other target was instant.
This was a very bad week to be working on something like this. Next time I’ll clear my schedule. This was doomed to fail from the beginning. Lessons learned include:
- got familiar with Löve2D
- got more familiar with HaxePunk
- learned about ray casting
- made some math mistakes
- learned to free my schedule
- deal with failure
- great communities that make awesome games
- lower the bar